
Pointing your hand at an object and pulling it towards you like you're using The Force never got old. On the other side, it's still well-written and complex enough for any adult to have fun with it.

While this can read like hand-holding, it's clear that it exists to accommodate players who aren't the most accustomed to playing games, especially kids. Whenever the player takes a long time to complete a puzzle if, say, they're busy playing with the vending machine in the corner as I did for a solid fifteen minutes, one of the game's characters will start giving players hints about what they need to do. It's the ideal blend of charming and family-friendly that makes it hard not to recommend. This isn't the kind of game that parents might need to watch over a child's shoulder while playing, nor is it a game only for kids. There are enough different collectibles, sidequests, and optional rooms to bolster the game overall, but progression might still feel stale if it's been a while since you've gotten a new power. Of course, if you've grabbed yourself a replacement for that uncomfortable head strap, you might find yourself wanting to play for longer. Being a game aimed at younger players, likely with shorter attention spans, that's not a big problem, especially when you consider how painful it can be to wear the Quest 2 for longer play sessions anyways. As traditional video games began opening up, mechanics and puzzles became a means of filling up larger worlds and levels, rather than a means of engaging with a game in a new way.Ĭosmonious High doesn't go nearly as far as some more egregious examples of bigger not meaning better, but playing for more than an hour will often require you to repeat the same types of puzzles. The only other real problem with the game is that it can get stale in longer play sessions. Progression in Cosmonious High's gated by a credit system, so if you haven't spent enough time earning credits in various classes or solving puzzles across the school, or just want to get all the powers and mess around, you'll need to be somewhat patient. Of course, if you're just there for the game's main story, this might not be for you. You're not just allowed, but encouraged, to mess around and have fun with the game's incredible systems. As much as Cosmonious High has a critical, main story, it's clear that it was made by the developers who made other VR classics like Job Simulator. This sense of humor and fun bleeds into the gameplay at every turn, too. A student might secretly be a superhero who occasionally speaks in the voice of a demon. A teacher might have students work on a "secret assignment" that involves hiding from the authorities. As it progresses, students and teachers at Cosmonious High collectively change and progress in one small, very specific way that makes a world of difference in making the environment and cast of characters come alive.īeyond this shift, which I won't spoil because it's genuinely great, Cosmonious High's also very funny.

None of the characters would be specifically memorable if it wasn't for the game's writing.

The nerd has a crush on the jock, the goth kid has a creative streak, and the class clown has a mildly contentious relationship with the rich kid. Each character fills in a specific archetype that you might expect from any John Hughes movie, just with less hostility. In-between solving puzzles and exploring, you'll be introduced to Cosmonious High's teachers and students. While only the game's most complex, optional puzzles will ask players to cycle through the game's myriad of mechanics quickly, its moment-to-moment gameplay will certainly require you to make equal use of every power at your disposal. Where some puzzle-adventure games would see players focusing on one core mechanic and expecting them to turn it inside-out, Cosmonious High opts to include a wide breadth of mechanics that often play together in interesting ways. Cosmonious High throws a number of seemingly unsolvable puzzles in front of you, only for your hands to start glowing, initiating a sequence where you get a new power. You'll play as a Prismi, a type of alien that can adapt their abilities and powers to their surroundings. Owlchemy understands that people of all ages are likely to walk (or teleport) through the halls of Cosmonious High, and its gameplay complexity and diversity reflect that. Like the best family-friendly games, Cosmonious High's aimed as much at younger audiences as it is towards adults.
PRISMI COSMONIOUS HIGH WINDOWS
Windows 10, Intel Core i5-4590 equivalent or better, 8GB RAM, NVIDIA GeForce GTX 1060 / 970, AMD Radeon RX 480 equivalent or better, 5GB available space
