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Super pacman
Super pacman










When Super Pac-Man is about to revert to regular Pac-Man, he flashes white. He still cannot eat them without the help of the original power-up. He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them. In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is held down and has the ability to eat through doors without unlocking them. In addition to the original power pellets which allow Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man for a short time. Pac-Man can enter the ghost house at any time without a key. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors. Once all the food is eaten, the player advances to the next level, in which the food is worth more points.

super pacman

Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series-instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Gameplay Arcade screenshot with Pac-Man in Super form Pac-Man, which Namco had little involvement with. Super Pac-Man is Namco's take on a sequel to the original Pac-Man Midway had previously released Ms. It was distributed in North America by Midway Games. When you are fully powered up, try and break through any remaining doors to save you from having to collect all the keys.ĭon't worry about the bonus star in the centre - it's not worth wasting time waiting to try and match the items as you score far more points in general play on later levels.Īlthough the maze layout is always the same, the keys on later levels open different doors, so you can't rely on the same patterns on each screen.Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. The super power does last longer than a normal powerpill. When you are fully powered up, collecting a normal powerpill extends your powerup time. This way you open up a lot of the maze, saving grief later on. This gives you another few seconds breathing space as well.Īt the early parts of each level, concentrate on picking up as many keys as possible before collecting any treats. Note that you can kill the ghosts in their home, so on the early stages you can kill all 4, then collect another powerpill and kill them in their base as soon as they regenerate. Try to group the ghosts together, and lure as many as possible at once behind you before collecting a powerpill (3,000 for all 4 monsters). You start with three lives and extras are awarded at 30,000 and every 100,000 points. They repeat after stage 16, but the score for each item still increases past 160. The items you have to collect on each stage are worth 10 points each x the level. Achieve this and you score the points remaining on the timer. There are no ghosts to avoid you must simply collect all the fruit/treats and powerpills before the bonus timer in the centre of the screen reaches zero. If you collect the star you score extra points, but if you collect it when the two changing bonus items match exactly you score extra. You must collect all of the fruit/treats and powerpills to clear the screen, but you do not have to collect all of the keys.Īt the midpoint of each screen a bonus star appears in the centre of the maze, and the two blocks either side of it contain other changing bonus items. Pacman is all powerful when pumped up with both powerpills and he can also smash open the doors without collecting the keys. There are also green powerpills which temporarily increase Pacman's size and speed. The yellow powerpills have the normal effect, that Pacman can eat the pursuing ghosts. There are two types of powerpill this time as well. This means you can easily get trapped if you only collect the key opening the entrance while not collecting the key to open the exit to the section. These are also located behind locked doors and you must collect the keys on the maze to open the door.

super pacman

Now you have to eat various fruit and treats. While you still control the yellow hero, you no longer have to simply eat dots. Super Pacman presents a radical departure from the basic gameplay of its illustrious predecessor.












Super pacman